Next I went back to the object level of the scene and made the Hoop geometry into a RBD Static Object and created an RBD object solver on the ball. Then I went into the view panel and tabbed in a ground plane.
Once I had this part of the tree set up I then went into the AutoDopNetwork to change some of the setting in the gravity node and the basketball node to simulated the gravity of earth and to give the ball some velocity.
In Conclusion I was not successful getting the ball to actually go through the hoop geometry. I believe that if I had more time to mess with the collision settings to get the ball to interact with geometry properly.

